Hurl small fireball / group<$FFFF>
Cause huge explosion / area<$FFFF>
Chill with freezing ice / group<$FFFF>
Invoke violent ice storm / area<$FFFF>
Drop thunderbolt / group<$FFFF>
Cause thunderstorm / area<$FFFF>
Slash with blades of air / group<$FFFF>
Invoke giant whirlwind / area<$FFFF>
Invoke great earthquake / area<$FFFF>
Drop fiery meteors from the heavens / area<$FFFF>
Hurl forth holy flames / area<$FFFF>
Incinerate Undead units / area<$FFFF>
Drain HP / area<$FFFF>
Drain MP / area<$FFFF>
Attack with strong psychic wave / single<$FFFF>
Enchant with sleep / group<$FFFF>
Nonelemental attack / group<$FFFF>
A+, D+ 75% / group<$FFFF>
Prevent casting / group<$FFFF>
Magic Resist -15 / group<$FFFF>
DF+8 / group<$FFFF>
DF+12 / group<$FFFF>
AT+8 / group<$FFFF>
AT+12 / group<$FFFF>
MV +8 / group<$FFFF>
Magic Resist +40 / group<$FFFF>
Recover 15-35 HP / area<$FFFF>
Recover 30-50 HP / area<$FFFF>
Recover full HP / area<$FFFF>
Recover 15-35 HP / group<$FFFF>
Recover 30-50 HP / group<$FFFF>
Recover full HP / group<$FFFF>
Instantly transport ally / group<$FFFF>
?<$FFFF>
AT, DF +30% for 1 turn<$FFFF>
Make ranged attack with sonic force<$FFFF>
Hide on map<$FFFF>
AT+20, DF -40%<$FFFF>
Do your hp worth damage to enemy<$FFFF>
Speed up MV by 50% to a maximum of 50<$FFFF>
Cast two spells in 1 turn<$FFFF>
